Connor Deane's Portfolio
A downloadable portfolio collection
My name is Connor Deane, and I am an aspiring game designer who mainly specializes in developing and iterating on gameplay mechanics.
I have been working with the Unreal Engine for roughly 6 years now and this collection, while small, I feel represents the work I have accomplished in those years that I am most proud of. These works include:
- ArachnaZ - Mutant bugs have infested an abandoned nuclear reactor-turned-research facility. Get in, recover whatever intel you can find, blow the reactor and get the hell out!
- Necropolis - A short, Metroidvania-ish experience set within a medieval castle where a dark presence lingers, which requires the combined strength of your gradually-unlocked abilities to overcome.
- Farlife (Steam Page) - The first and, to date, the only 'commercially released' project I have worked on. A comical space-faring, star system-spanning adventure following the conflict between a tyrannical robot army and the alien species they're fighting to enslave.
- Shelf Aware - A very rough prototype adapting an idea I had one day - help your employer's new Shelf Aware scheme take off by maneuvering your little 'Stackbots' to organize your clients' shelves as quickly and efficiently as possible! (More of a proof-of-concept right now than anything actually playable, but it could be a full game in the future. For now, a video demonstration and the design doc can both be viewed below.
Status | Prototype |
Category | Other |
Author | Worset |
Tags | portfolio, Prototype, Short, Singleplayer, Unreal Engine |
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